8/31/2023 0 Comments No thank you game reviewIt’s also a shame that none of the conclusions provide any explanation for certain aspects of the story. In fact, some may consider that none of the endings are actually “good” ones. This is a game where there isn’t just one bad ending and one good ending. Do they escape, and if they do, what are the long term effects of their trauma? Each ending provides a glimpse into different ways their lives might play out. Each showcases a different potential conclusion for the duo. Fully completing all the endings just adds a few additional hours onto that total. 9 once takes around three to seven hours. For example, could you cut into their arm as part of a sketchy study? The game explores how being taken to these limits may strengthen, strain or utterly destroy a relationship.įortunately, the psychological horror doesn’t indefinitely continue. While playing, expect to question yourself as to whether you could do the same things in Daichi and Seiji’s situation. The horror isn’t supernatural - it’s entirely plausible. It’s simply the terror of being forced into carrying out tasks on your best friend that you would never do otherwise. The “horror” in this case isn’t spooky ghosts or a deadly virus. 9 to go from cozy to straight up psychological horror. Either way, it’s still absolutely an 18+ rated game for adults. It’s nothing compared to parent company Clock Up’s other game Euphoria. With that said, it’s also not perhaps as extreme as some may have been led to believe. As stated earlier, this is clearly not a plot that will sit well with general audiences. As the story proceeds the player must choose what tasks to perform and watch how the two characters react. Despite being friends for so long, their relationship never crossed into sexual or romantic territory before and both men have only had relationships with women. On the other hand, the two might be forced into sexual activity with each other. Tasks include Seiji physically harming Daichi in increasingly dramatic ways. Unfortunately, it seems the study took notes from Saw. ![]() This could be super easy or awful depending on the tasks. After 100 points, they’ll be free to leave. Completing a task awards their group 10 points. The only way to exit the hotel room is to complete the study. As it turns out, the two have been non-consensually enrolled in a study of human behavior. Sure, it looks fancy enough, but there’s an LCD screen in place of the window and they can’t get out. The two men quickly realize that something isn’t right about the room. Right after boarding, they black out and wake up in a hotel room. Things go wrong, however, as soon as they board the bus that’s supposed to transport them to their hotel. Thanks to Daichi’s misfortune, the two decide to use those trip tickets and hotel reservation for their own personal vacation. This includes Daichi revealing he paid for a trip to Osaka for his girlfriend who just broke up with him. The two meet up for food and drinks and to discuss what’s new in their lives. The two have been friends since childhood and are still best friends at the age of 21. It’s likely because of their differences that they became friends. ![]() ![]() He’s extremely intelligent and doesn’t tend to goof off. Daichi is a trusting, extroverted, happy-go-lucky guy who is too quick to rush into relationships with women. We’re introduced to two characters - Daichi and Seiji. 9 starts off like a normal visual novel before quickly shifting in an entirely different direction. With that said, those with a taste for darker material will likely get what they’re looking for. The plot of the game is extreme and not something that has a widespread appeal. Sure, some people won’t want to play a BL title, but there’s more to it than that. It’s a bold choice by MangaGamer because this isn’t a game for everyone. Five years later, they’ve just released another title by the same developer: Room No. In 2015 they published the boys’ love title No, Thank You!!! by Parade. ![]() Visual novel publisher MangaGamer have been around for years and are increasingly willing to localize more niche genres as time goes on.
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